The Battlepits of Krarth : walkthrough (Warrior-Enchanter)

Walkthrough criteria
The gamebook can be completed in many different ways. This walkthrough is compiled according to the following criteria, in order of importance:


 * 1) avoid combat as much as possible, especially the strongest enemies;
 * 2) collect and use as many items as possible;
 * 3) optional lore sections are in italic.

Walkthrough

 * The final foe (Skrimmir) is way too powerful but easily beatable with the Kalium (without loss of Experience). To get this Kalium, you need to fight Echidna (easier than Skrimmir).
 * Choosing Balhazar is way easier than choosing Kalugen.

Choosing Magus Balhazar
(1) ''The Enchanter (398) can cast the Prediction spell (442). Talk to the merchant (69) then'' go over to the booth (452). ''Talk to the stewards first (227). The Warrior teaches this churl a lesson (288).'' Take the red pennant (28).

(64) The Enchanter summons a Faltyn (232), tell the Faltyn that is not what you want (109).

(458) Identify Balhazar by his mannerisms (291) or by his clothing (94) : he is the man in the domino cape (487). Attack the Assassin (366), you may only defend. You get an opal medallion and an octagonal glass prism.

Entering the battlepits
(201) Eat (273) and get healing portions. Enter the alcove in the sidewall (13), talk to her (274) to get the Golden Snuff-Box (or the Dagger of Vislet). Then (453) there is an Enchanter who wishes to act (414) but don't pay the Faltyn what it asks (203).

(326) The Enchanter uses a Prediction spell (287).

(216) Try looking behind the mirrors (76). Look behind the first mirror (231) and lose 5 Endurance (minus Armour).

Barbarians and adjusting scrolls
(379) Dislodge the grating and jump down to attack them (6). Use your free action to flee safely along the corridor (43). Go left (354) and open the door (406). Leave all your items and pick up the skull (38). Take any scroll you want (useless ones are Invisibility Scroll and Precognition Scroll). You then can get your items back.

Kief
(26) You are ready for a game (15). Choose the number 4 to get another octagonal glass prism and an ice jewel.

(318) Use an item before the Dirges dose to attack (89) : an ice jewel (99).

Hags and Echidna
(142) Both the Warrior (478) and the Enchanter (128) cross via the nearer bridge and fight.

(98) Talk to the Hags (212). Sample their potions (103). The Sage examines the potions (9). Try the bubbling green soup (62) to restore your Endurance. You may also try the colourless brew (409) but it's risky.

(481) Enter the temple (298) and attack Echidna without hesitation (129). The demoness slayed (253), with your opal medallion (521) you get the useful Kalium.

(319) Investigate the inner sanctum of the temple (392). You have two octagonal glass prisms and wish to use them (269).

Icon the Warlock, Magus Zyn and Skrymir
(359) Reject Icon's offer of an alliance (341) and fight Icon the Warlock. Take his bronze mallet.

(68) Take the bronze mallet that Icon was carrying and use it now (508). Agree to help Zyn's ghost (116). It is now pretty straightforward.

(394) Do not take the gauntlet.

(412) You would like to add anything else to the frame now (302) : a sliver of Kalium (441).

🏆 You won ! As a reward, you get 1200 experience points (+2 levels), an enchanted sword (+1 Fighting Prowess) for the Warrior, a ring of sorcery (+1 Psychic Ability) for the Enchanter.

Useful items in subsequent adventures

 * healing portions left
 * Golden Snuff-Box (or Dagger of Vislet)
 * any scrolls left 📜
 * Warrior : Enchanted sword (+1 Fighting Prowess) ⚔️
 * Enchanter : ring of sorcery (+1 Psychic Ability) 💍